The Game Archaeologist and the What Ifs: Imperator Online

Went to the stars while other games toiled in the dirt with swords and sorcery. The concept was that this would be an alternate history game wherein the Roman Empire never fell as it did in our timeline. Instead, the Romans (and other ancient civilizations like the Mayans) grew in power and technology to the point where they expanded their empire to the cosmos. Thus, the Roman Respublica was born, and the citizens enjoyed thousands of years of peace under the rule of this civilization. , but a little bit of the "class-based" column A and a little bit of the "skill-based" column B in structure. Players could draw upon one of four archetypes: a melee trooper, a ranged fighter, a support/healer class, and a "weird" type that's "messing around, truly, with the quantum forces" yet was not meant to be a wizard in space. As for skills, the more time you spent using a particular ability, the better you'd get at it. Missions were delivered straight to players through their HUDs instead of requiring the players to go looking for Mr. Exclamation Mark and his sidekick, NPC Standing Under It. Special missions termed "life events" were to provide you with a significant way to shape and influence your character's growth, although the choice of one path over another would have been nail-biting. The pulse rifle-toting action should have been fast and furious, although still a few steps back from true real-time combat. "The Roman Empire never falls and becomes a supertech empire of awesomeness" Is one of the two cardinal sins of Alternate history.

As nice as wishful thinking is, Imperator doesn't show anyhting unusual or exciting that would cause it to stand out from the crowd beyond the sci-fi setting. Of course, hindsight is 20/20, and looking at their population numbers, one could argue that Mythic would be better off going with it instead of WAR, but who can say for sure @jeremy2020
while that is 99,9% true, part of the blame with WAR lies in GW themselves. with their overly retarded restrictions they sunk their own battleship.

when the developer isnt given free reign to do as he pleases game-wise, and a third party is more focused on preserving their IP than in changing and blending some things to make sense for a MMO, you can end up with products like WAR...

Dark Ages Of Camelot - News


The Game Archaeologist and the What Ifs: Imperator Online

In 2002, Mythic was riding high off of its release of the previous year's Dark Age of Camelot, which had already crossed the 200000 subscriber mark. The PvP fantasy title hit it big with gamers and gave the studio a large amount of credibility in the



Making an MMORPG: PvP

As a self-described PvP enthusiast in all things MMORPG, I've never played what many consider to be the holy grail of world PvP: Dark Age of Camelot. Even worse, the reason I missed out on those golden days was that I was firmly entrenched in two very



The Game Archaeologist uncovers Shadowbane: The highlights

Instead of having a structured PvE (EverQuest) or PvP (Dark Age of Camelot) focus, the dev team opted to put more tools and controls in the hands of players to make their own mayhem. Shadowbane eschewed most PvE content in favor of building a dynamic



Interview: How TERA Evolves The MMORPG Formula
Interview: How TERA Evolves The MMORPG Formula

There are no pre-determined factions like the Horde and the Alliance in WoW, or the three realms of Dark Age of Camelot. Instead, the continent is divided into many different provinces, and each province is ruled by a "Vannarch.



Lee Child
Lee Child

a development of an ancient character from the Middle Ages in Europe, the Dark Ages of Scandinavian literature and Anglo-Saxon stuff.” The primary role model for Child's hero was not a western gunslinger but the knight errant of the Camelot legend.




Dark Age of Camelot launches new website | Massively

@JuliusSeizure I would venture to guess that BioWare is preparing to update their other MMOs (yes it's BioWare's MMOs now) now that they are getting closer to releasing The Old Republic.

I also like that they are hiring for Dark Age of Camelot and look forward to seeing all three MMOs get an updated site, new content (maybe bring the UI of DAoC closer to that of modern MMOs) and in the case of Warhammer Online a close look at what can be done to salvage the MMO. However I have a feeling that much of this will ride on how well (or poorly) SW:TOR does. It looks nice and manageable. I couldn't help but notice the Realm War section hasn't been put in the new style, but is treated as a separate site. I also noticed the absence of Mythic and the inclusion of Bioware on the main navigation bar.

Biowaaagh is redoing the sites so they're simpler and easier for a small staff to manage. If you look on the Warhammer site, the last news item is from 9/1/2010. They haven't been able to manage or update it since key people left the company. I think that's the main reason the Mythic MMO's are slated to get new websites. @Taawa

Thats because Mythic no longer exists. EA ate them, fired much of the staff, and gave control of everything Mythic over to the Bioware team.

Still though, just seems far too much, way too late. Without a major overhaul to the game and with SW:TOR launching in less than 6 months, who cares about DAoC anymore. It was great in its prime but no longer worth even a glance! Who cares about "darkageofcamelot.com" ? The "only" official website that mattered for DAoC was camelotherald.com

Back in its glory days (of the herald and DAoC itself) you could look up how the realm war was going, quickly look up the realm rank of enemies. Or look for a GM crafter on your realm. It had all the content you could wish for - patch notes, RP features, the "Grab Bag" where all kind of player questions were answered (including technical, "behind the scenes" stuff) and the list goes on.
Ok, it had no forums, no flame wars. That's where the vnboards came in :)

The herald was a wonderful thing and it's a shame they let it rot. @Ogged

"Who cares about "darkageofcamelot.com" ? The "only" official website that mattered for DAoC was camelotherald.com"

If you read the last news post on the herald it says:

"Greetings,

Our new website for Dark Age of Camelot is here. You can find it under www.darkageofcamelot.com.


Dark Ages Of Camelot - Bookshelf

Dark Age of Camelot: Epic Edition, Prima Official Game Guide

Dark Age of Camelot: Epic Edition, Prima Official Game Guide


Dark age of Camelot, Prima's official strategy guide

Dark age of Camelot, Prima's official strategy guide


Dark age of Camelot, Shrouded Isles : Prima's official strategy guide

Dark age of Camelot, Shrouded Isles : Prima's official strategy guide


Online Multiplayer Games

Online Multiplayer Games

2.2 DARK AGE OF CAMELOT Some games take history very seriously without ... A good example is Dark Age of Camelot, which is set in a period shortly after the ...

Postmortems from Game developer

Postmortems from Game developer

We learned a lot about 3D engine development over the course of that project and became Back-Story DARK AGE OF CAMELOT is part of the second generation of ...

Everyday Walkthroughs Directory


Dark Age of Camelot
Official site from Mythic Entertainment.

Site Under Construction | Dark Age of Camelot
Dark Age of Camelot. Omniture (Content Category): None © 2011 ... Legal Notices | Product EULAs and Other Disclosures | Terms of Service | Privacy Policy ...

Camelot Vault
News, editorials, artwork, stories, music, and other resources about the RPG Dark Age of Camelot.

Dark Age of Camelot - Wikipedia, the free encyclopedia
Dark Age of Camelot is a 3D medieval fantasy MMORPG that revolves around war between ... Dark Age of Camelot offers players a choice of three realms to choose from: ...

Dark Age of Camelot - Europe