Of Hydralisks & Phalanxes #2: The Perfect Real-Time Strategy Game
When you're playing video games, do you just want to turn off your brain, blow up stuff, and collect loot? Then Of Hydralisks & Phalanxes isn't for you. In a column with a name as awkward and parochial as some of the games themselves, strategy wonk Tom Chick takes a look at the latest and greatest in real-time strategy, turn-based games, city builders, wargames, and other such quasi-cerebral pursuits.
The Road to Perfection
I don't make games; I just play them. Which is too bad for you, because if I made games, I would make the perfect real-time strategy game. Not that I have anything against turn-based games, but the perfect one of those has already been made. Several times, in fact. Brian Reynolds' Sid Meier's Alpha Centauri , Imperialism II: The Age of Exploration , and Sid Meier's Civilization IV , for instance.
Fortunately, most of the hard work for the perfect real-time strategy game has already been done. It just hasn't been done in the same game. All I have to do is clump together bits from other games, do some quick testing to make sure it doesn't crash, and, voila -- the perfect RTS! I'll give you a sneak peak, but you have to promise not to show it to any actual game developers who might steal my idea. The perfect RTS will include the following things.
The spectacle of Sins of a Solar Empire . You can't swing a dead Zergling without hitting a gorgeous RTS. But you won't find any built as carefully as Sins of a Solar Empire when it comes to letting you admire the graphics. Lovely, amazing spaceship models! Sublime, cosmic skyboxes! Explosions and lasers and missiles and fighters! And an interface to let you play from whatever view you want! Queue up a dozen frigates and rally them to a system halfway across the map, all the while admiring a border skirmish at some far-flung crystal mining outpost around a gas giant. Using Sins as a model, my perfect RTS won't make you choose between graphics and gameplay.
The asymmetry of StarCraft . As anyone bored of chess knows, asymmetry is inherently more interesting than symmetry. StarCraft introduced the idea that each side (you need at least three, natch) needs its own unique toys with their own unique rules. Since then, it's a rare RTS that doesn't try to recreate StarCraftian asymmetry. My RTS will be no exception!
The mix of fantasy and reality from Age of Mythology .
Warlords Battlecry III | Widescreen Gaming Forum
Hello everyone! This is my first time posting on the forums here, so please let me know if I'm leaving any info out or any such thing.
I'm no expert at game modification or going through all the multitudinous ways of changing a game's resolution, I will admit that up front. However, because I have a widescreen monitor that runs in 1680x1050, I've had to become a fair hand at finding and making use of different programs or tweaking files to be able to run a game at that resolution.I recently downloaded Warlords Battlecry III from impulse, as I had not played for several years, and I remember what a great game and putting. However, I have beautiful, I can not find someone who created a method of implementation of new resolutions for her, and I can not find any files that would allow me to change the resolution myself. A number of game files have a file extension. XCR, which appears to be unique for the game (or series), and if I try to open them with a text editor like Notepad or Wordpad, all I get is a bunch of gibberish when WordPad, Notepad and will not be open to all.
If there is anyone here on the forums that has any ideas about implementing new resolutions for Warlords Battlecry III, whatever methods they may be, I'd greatly appreciate input on the subject. Thanks for taking the time to read my post!
Warlords Battlecry 3 - Bookshelf
Warlords Battlecry III
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Warlords Battlecry III Offical Web Site
Stop by the Warlords Battlecry III forums and talk one on one with the development team of the famous Warlords Battlecry series. Update 1.03 Ready ...
Warlords Battlecry III Offical Web Site
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Warlords Battlecry III - Wikipedia, the free encyclopedia
Warlords Battlecry III is a real-time strategy game developed by ... While Warlords Battlecry III is primarily a real-time strategy game, it has some elements ...
Warlords Battlecry III, Warlords Battlecry III PC - GameSpot.com
Warlords Battlecry III is a solid real-time strategy game, but it's one that doesn't differentiate itself much from its illustrious predecessors.
Warlords Battlecry III: Information from Answers.com
Warlords Battlecry III Platform: IBM PC Compatible Release Date: May 17, 2004 Genre: Strategy Style: 2D Real-Time Strategy Similar Games: WarCraft II: